Block

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Blocks are used to create techs and bases.

Note: as of the most recent update almost none of the manufacturing bcks has up to date. Please check back later for updated info.


List of blocks[edit | edit source]

This is list of all blocks currently in the game.


Block Description Corporation Category
Standard cab module from the Galactic Survey Organisation. Has a very basic radar, emergency wheels, and tiny emergency lasers.
A real off-world miner's cab. Unfolds wheels and a small drill when not connected to any blocks.
A middle weight GeoCorp Cab. No wheels or anything, though it is slated to get them and weapons, at some point.

Note - This cab is deprecated, but can still be salvaged from older techs.

This is the really large one. Best defence for really heavy work. No wheels or anything, though it is slated to get them and weapons, at some point.

Note - This cab is deprecated, but can still be salvaged from older techs.

Your standard Venture cab. Comes with orange windscreen and basic machine guns. Unfolds wheels when not connected to any blocks.
A sleek pilot style cab,perfect for stealth operations.
An essential component to be able to assign specific roles for Techs in the fleet.
The GSO Anchored AI module makes building turret even easier. It will rotate a full 360 degrees and shoot at any Enemy Techs that it can spot.
This is a GeoCorp AI Guard Module, an autonomous drone brain that can drive a tech automatically for you.
This AI module is great for building scouts.
This anchored AI Sentry is great for home defence. Even its own built in miniature cannon packs a hefty punch. Equip it with more firepower to really send those unwanted visitors packing.
Regular GSO block for constructing the superstructure of a Tech.
Double-sized GSO block for constructing the superstructure of a Tech.
This block is slightly longer than a two block.
This block is four units long.
This is pretty much the longest GSO block around.
The building blocks of any GeoCorp fleet.
Very much like a normal GeoCorp block - but a bit longer.
This is the big boy. For very large Techs only.
Light and cheap. This will make for a speedy racer - but won't stand up to punishment.
Very much like a slightly longer version of the normal Venture block.
This block is heavy duty,strong and resilient. It's also a bit more expensive than rubbish.
Much like the one block,this two block can stand up to a fair bit of punishment,but it's also heavier and more expensive to boot.
A strong and light and large block.
Lighter and cheaper to build than the GeoCorp long block - but less APs.
A simple lighweight bracket with an Attach Point at each end. This is just the thing for keeping the strength up and the weight down.
A longer variant of the straight bracket.
A U shaped bracket. A lightweight alternative to including a whole block. Pretty strong too!
A right angle bracket piece. A sturdy and lightweight solution for when you want to stick that thing on the side.
A useful bracket system for versatility when building unusual techs.
A useful bracket system for versatility when building unusual techs.
A useful bracket system for versatility when building unusual techs.
A useful bracket system for versatility when building unusual techs.
A half block. To be used in corners. Next to half blocks. Also armour plated.
Like a regular block but halved to make nice smooth edges. Also armour plated.
A longer version of the half block. Also armour plated.
Made from aggregated carbon nanorods with built-in micro channels to disperse force across the surface. This is the state of the art when it comes to armour plating.
Made from aggregated carbon nanorods with built-in micro channels to disperse force across the surface. This is the state of the art when it comes to armour plating.
Made from aggregated carbon nanorods with built-in micro channels to disperse force across the surface. This is the state of the art when it comes to armour plating.
An armour plate with a porthole in the side so that the people inside can see out.
A small armour plate. For defence against small threats. 1x1 armour plate.
A medium armour plate. For defence against medium threats. 1x2 armour plate.
A large armour plate. For defence against large threats. 2x2 armour plate.
Heavy duty protection for any industrial equipment.
Heavy duty protection for any industrial equipment. This armour plate is also larger than the original shock plating.
A smaller plough, two units wide.
Ideal for manually pushing resources towards the base once they have been harvested.
Ideal for pushing through rubble, and protecting the front of your vehicle.
A basic digger scoop claw. Your entry level flipper unit.
This digger dumper scoop is great for flipping enemies. Not so useful for gathering.
A fixed anchor with attach points to build out from
A big 2x2x2 fixed anchor block, for big bases.
A rotating anchor that can be planted in the ground. Great for sentry guns.
Dinky wheels. But they turn and will steer better than their big brothers.
A small stabiliser wheel used to prop up top heavy Techs.
Larger wheels with a bit more umpf!
A hub style wheel with a sturdy chassis that can have other blocks mounted to it.
A wheel lifts a tech up off the ground high enough to avoid getting snagged on the crest of hills and mountains.
A very hard wearing wheel and an entry level heavy lifting wheel that can carry much higher capactiy loads than most other basic corporation wheels. This is really built for a hard day's work.
Your bog standard giant GeoCorp wheel.
Your huge monster style GeoCorp wheel.
A sturdy metal wheel with gripping studs.
A fair sized hard wearing metal wheel for hazardous terrain.
The most compact high performance off-road wheel around. Very nippy motors that may be a bit tricky for newer explorers to handle. These will get you from A to B in no time at all.
Small Venture wheels still leave everyone else in the dust.
Large Venture wheels are the fastest wheels available.
A wheel enclosed in a casing with a side and top attach point.
Perfect for scout vehicles. This wheel is fast and has plenty attach points to load up a smaller Tech with some reasonable firepower.
Perfect for scout vehicles. This wheel is fast and has plenty attach points to load up a smaller Tech with some reasonable firepower.
A rugged off-road wheel, strong and maneouverable. Just the job for low-key scouting vehicles.
An incredible resilient run-flat tyre wheel encased within ACNR housing.
An incredible resilient run-flat tyre wheel encased within ACNR housing.
A small wheel that can be used as landing gear for planes.
Quite literally a tank track. Very hard lifting.
This is a moderately powerful front facing stud fixing laser.
This hand weapon has been a reliable favorite for over 50 years and is still going strong.
A great starter machine gun. High rate of fire. Poor accuracy.
High rate of fire and medium range. A reliable - if under-powered weapon.
High rate of fire, low focus, short ranged, high recoil. This thing is a beast.
This will really let you rain down terror on the enemy.
A solid basic cannon turret. Very little but packs a nice punch.
This is the business. A large cannon which will fire explosive!
A small mini drill. This is a great starter drill for any budding off world prospector.
This drill will serve any new prospector well enough in their mining efforts.
A small drill, similar to the GeoCorp Cerberus-Head Light Bore.
This will chew up anything you press against it in a matter of seconds.
This is a great tool for felling trees.
Bam! Bam! Bam! Smash! Smash! Smash!
An industrial grade, heavy mining plasma cutter tool. This will torch any substance in a matter of seconds.
This Flame Thrower is great for showing off to your friends whilst doing wheelies. It's not much good for, you know, fighting or mining or anything.
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Small gun with little kick. Fires in bursts, as the name would imply. Good for small techs.
A machine gun that fires very quickly, but has lower accuracy. Not as quick-firing as the Venture Oozee SMG but is a little more accurate
Short range weapon that fires a cone burst of projectiles.
Fires in a straight line with near unlimited range
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Machine gun style weapon that packs a decent punch. A lot slower firing compared to other MG's.
An armored turret with a cannon similar to the GSO Megaton Cannon.
Fires a missile that goes in a straight line till it locks on to target and does significant damage.
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Very quick firing minigun style weapon that takes some time to start up.
Homing missiles that are less powerful than the Hawkeye Cruise Missile, but has a faster fire rate due to there being two. [can someone update the art]
A sleek, rocket-shaped headlight. A design classic that will endure through the ages.
This strip light provides good coverage, and also doubles as a handy bug-zapper too.
Continue work deep into the night with floodlights. This block is deprecated, but can still be salvaged from older techs.
Twice the power, twice the spread. These floods will light up any work area you point at.
A rally-style headlight in a rugged casing, that will handle the knocks and bumps of the trail with ease. This block is deprecated, but can still be salvaged from older techs.
A basic stud-style fixed light. It won't shine very far, but also doesn't cost much.
These bright orange light emitting diodes are an excellent choice for lighting your Tech on night adventures.
This ultra-thin lightbar can be mounted on the underside of techs to add an awesome underglow.
This searchlight will scan around and automatically focus on nearby enemies, to stop them sneaking up on you.
The big boy. This spotlight will automatically search out nearby enemies to save you from nasty surprises.
The perfect choice for night-time adventures and battles. This small but powerful searchlight will auto-lock onto passing enemies.
These babies are nice and cheap and let everyone around know where your tech is, to avoid workplace accidents.
This light flashes red or green depending on placement - red for port, green for starboard.
This radar module will allow you to see nearby enemies and Guardian Encounters!
This block will allow you to see nearby enemies and points of interest. This block also has a higher range than it's GSO equivalent.
The Pointer Continuous Wave Radar System is a reliable and neat unit to help root out the enemy's position.
A new and experimental weapon, used to manually select target.
This will tell you how high above or below sea level you are. It doesn't mention which direction the sea is in though… hmmm…
This little gizmo will add a speedo to the HUD. You can see how fast you're going now!
This will keep your Tech upright. Good for flyers or anything unstable.
A small power cell that can be recharged by a generator. Use it to power shields.
A big Battery. Has a capacity over 6x larger than a GSO battery, although it doesn't come cheap.
A Venture themed battery with lower capacity than the GSO battery.
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Consumes fuel and returns electricity.
A small generator. It generates a fair amount of energy, but needs to be anchored to function. This furnace generator consumes any fuel resources type.
A good starting solar generator. It will convert sunlight into electricity whilst anchored, but will easily become overburdened.
Attach this generator to a thermal vent to generate free electricity. Lookout for smoker rocks and destroy them to reveal thermal vents.
A regenerative bubble. It will repair damaged blocks if powered up. The bubble covers 10 blocks at the widest point of the sphere.
This repair bubble will grow or shrink depending on the amount of power they are supplied with.

Note - The expansion functionality is not finished.

This GS repair bubble covers a much larger space then the GSO one. However, it also requires a lot more power to maintain.
A heavier drain than the GSO Bubble, but also has a larger size and repair rate.
Once powered up this shield will protect you from enemy attack. The bubble covers 10 blocks at the widest point of the sphere.
This repair bubble shrinks and grows depending on the power it has supplied to it.

Note - The expansion functionality is not finished.

Allows for the charge of batteries and the transfer of energy from generators or charged batteries on one tech, to another.
A large remote charger that will take power from the attached tech and transfer it to any allied Techs with a battery attached.
A Venture remote charger that can transfer stored energy from one tech to any other allied one with a battery.
Standard issue GSO collector for transporting up to 3 resources to the desired destination.
Advanced issue GSO collector pad for transporting up to 10 resources to the desired destination.
A small industrial use collector. It can carry a lot, but only at a slower speed.
A huge collector that can gather up a lot of resources.
While this collector will hold only one resource chunk, it will hold it at higher speeds. This collector will hold blocks at speeds of over 100mph.
The receiver takes new items into a base ready to circulate them.
The receiver takes new items into a base ready to circulate them. This larger one carries more resources and will auto collect blocks.
A long range GeoCorp Receiver. This will pick up lots of chunks very quickly.
This Venture styled receiver will pick up one resource chunk from the ground, and works just like the GSO one. This receiver can hold and pass chunks even at higher speeds.
A standard conveyor. It moves resources around any circuit you create.
This conveyor can hold and pass chunks even at higher speeds. It's really handy. There's very little downside to it!
Just like a standard conveyor, except it moves resources up or down one block.
A conveyor that lets you transition from one plane to another. 3D bases!
A conveyor that lets you transition from one plane to another. 3D bases!
A uni-directional conveyor that passes only resources you set it to.
This conveyor is a special type of conveyor that will send each item to a different stream each time. This block is useful when you want to distribute resources between two or three different conveyor lines.
The silo holds blocks and resource chunks to be used later. It can hold up to 10 items.
A medium sized silo that can contain up to 40 items across 4 small stacks.
A large silo that can contain up to 90 items across 9 small stacks.

Note - This block is deprecated, but can still be salvaged from older techs

The silo holds large blocks and to be used later. It can hold up to 10 items of any one kind.

Note - This block is deprecated, but can still be salvaged from older techs.

This big delivery cannon launches unwanted resources and blocks into orbit in exchange for currency. This version is static, it will only work whilst anchored and supplied with extra power.
This smaller cannon launches unwanted resources back to Earth, in exchange for currency. This high tier version is lighter and works while mobile.
This delivery cannon can be used on the move, but it's pretty slow firing.
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A refinery unit allows you to refine raw resources into something more useful and valuable.
This allows for the creation of alloys by fusing two refined resources together.

Note - This block is deprecated and cannot be found anywhere, but may return.

The GSO Scrapper will consume GSO blocks and break them down into their component resource chunk.
A venture scrapper, reduces Venture blocks into their components resources.
The Hawkeye Scrapper will take Hawkeye blocks and breaks them into Resource Chunk.
A small scrap magnet that will pick-up and hold any nearby loose blocks.
A large scrap magnet that will attract and hold any nearby loose blocks.
Can be used to purchase additional Techs and Blocks. They will be delivered to your location via a planetfall payload drop. Right click to access the menu.
A GeoCorp Terminal for buying all things GeoCorp, and all things from other corporations too.
This Venture Payload Terminal can be used to buy all sorts of Venture blocks, and other blocks too.
Fabricators take two or more resource chunks and craft them into a block.
GeoCorp Fabricator.bmp
GeoCorp Fabricator
A fabricator to craft GeoCorp blocks with. Put resources in and get blocks out.
This Venture fabricator will allow you to craft Venture blocks from resource chunks.
The Hawkeye Fabricator will take Resource Chunk and turn them into Hawkeye Blocks.
An enclosed propeller fan to propel you forwards and upwards!
A sturdy front mounted propeller rotor.
An entry level booster. Needs a fuel tank to run for long.
A juggernaut booster jet. Drinks fuel and blasts off.
A powerful pulse booster jet in a small package.
A small fuel tank to supply the boosters.
A large big daddy fuel can.
A highly compressed fuel tank which will refill relatively quickly too.
This thing is a great block for attempting to control Techs in the air. It will enable tilting and rolling. It's also good for steering hover Techs.
This thing is a great block for attempting to control Techs in the air. It will enable tilting and rolling. It's also good for steering hover Techs.
Small hover plate to reduce friction and keep your Techs floating.
A Large Hover Plate. From The Future!
This thing will provide unlimited propulsion in a given direction, which is great - but it can't be switched off either. Which is not so great.
A mini wing. Can be used for lift - or can be rotated for a spoiler.
Use this on the back of your flyer to help it steer.
A right wing. For flying!
A left wing. For flying!
A right expander wing!
A left expander wing!
A wing section that can be used to make a wider wingspan and give more lift.
A venture tail wing!
This thing makes your Tech look like an F1 car and works as a spoiler.
For your inner boy racer. This will keep you grounded at high speeds.
For a more discerning boy racer - less garish... right?
A wing tip that can also be used as a tail wing alternative.
A relatively big fuel tank with armor on it.
A Hawkeye wing that works similar to a Venture Middle Wing.
A very powerful booster with 4 attachment points.
A wing that can be used for a tail or as a middle wing.
Used for helicopters. Creates lots of thrust in one direction.
A smaller version of the Hawkeye Large Rotor.
Works very similar to the GSO Turbine Propeller.
This block acts as the player's inventory. The player is not required to be in the proximity of this block to operate it, though it must be anchored to work. It has an unlimited volume, allowing for an unlimited storage of blocks.
Venture Mobile SCU Storage Device.bmp
Venture Mobile SCU Storage Device
This SCU Storage Device can be used whilst on the move, it does not need to be anchored. It does take a little bit longer to pick things up and has a shorter range than the anchored one. but it's still pretty convenient.
A high frequency blade that uses fine vibrations to reduce drag when cutting through things.
A double barrelled rocket launcher with a twist. Use these fireworks to cause explosive damage to enemies, or to celebrate and have some fun!
CA medium Generator. It is more efficent, yielding more energy per unit of fuel than smaller generators. It can also be used un-anchored. It is very heavy though.
Placing a resource chunk into this module's holding slot will update the radar to show the locations of other nearby deposits of that resource.
This block can generate power by speed, the faster you go the more power you get! Infinite "free" power!
Colour Blocks for making pretty Patterns
A unique way to keep your Tech cool and prevent it from overheating.
A spooky witch's hat. I wonder why she left it here. How careless of her.
Be the life and soul of any party with this classic headgear.
What's this? A cake hat? For me? You shouldn't have!
What do you get if you divide the circumference of a pumpkin by its diameter? Pumpkin pi. Maths / pumpkin jokes. That is where we are now.
All hail the Lemon King.
The eye of a Bossatronio from the planet Bossatron. It still looks around even though it isn't connected to its body anymore. Weird.
Disclaimer: These horns do not constatue a whole Halloween costume. Any Halloween revelers found at a party claiming these horns are their entire costume should be ejected from said party imediately, for lack of effort.
A jolly Christmas Hat.
Green hat worn by both good and bad Elfs.
A beard as white as the snow.
Sinister green beard
Awarded to all TerraTech miners that have been playing since the first year of release.
A dusty old fez. Why is this here?
Wear this hat like a boss and expand your business empire.
Festive bunny ears should be worn when going for a spring time resource hunt.