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TerraTech Wiki
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==Game Design Tweaks== *'''Block revisions''' **Reduced the chance for blocks to survive when detached from an exploding Cab or AI Module. This change is aimed at reducing the number of blocks that can be obtained through combat. **Reduced the bullet spray for all machine guns. **Reduced the amount of time that you can use a Booster for without a Fuel Tank attached. **Reduced the booster falloff time on all Steering Hover blocks. **Increased the power of the GSO Hover Plates, in line with the Venture one. **Increased the damage of most melee weapons (GeoCorp Buzz Saw, GeoCorp Hammer Piston, GeoCorp Plasma Cutter, GeoCorp Diamond Drill, GeoCorp Cerberus **Bore and GSO Small and Large Drills). **Increased the range for all Venture machine guns. **Increased the damage for all Hawkeye machine guns. **Adjusted the fall-off rate for all Booster jets. The Venture Booster is the most twitchy and it falls off faster. GSO are in the middle and Hawkeye have the most powerful Booster, but also have a slower fall off, so they cannot be used for fine feathering, they provide a big, bold, blast. **Boosters now require a minimum amount of fuel available before they can be used. **Remote Chargers won't charge batteries which are almost full. **The regular SCU now powers up faster and has a longer pick-up range. **Increased the pick-up range of all Collectors. Venture has the longest range (but smallest capacity), GeoCorp has the shortest range (and highest capacity) and GSO is in the middle, but all ranges are still longer than they were before. **Increased rotation options for the Venture Shield Bubble. **Updated the damage per second of the Venture Flamethrower, it is now effective against Techs. Also increased its aiming rotation range and speed of rotation and increased the length of the flame jet. **Hawkeye Rail Gun now has a narrow aiming arc to shoot targets that aren't directly in front. **Added new special blocks Sombrero and Moustache (courtesy of Señor Ragequit). *'''Mission revisions''' **Added a tutorial message about block rotation controls after defeating Big Tony. **Changed the design of Little Thief enemy during the Radar mission to slow it down a little, making it a bit easier to catch him. **Restructured the Block Rewards to stop players from being awarded Crafting Blocks until after they have completed the appropriate Crafty Business missions. **Added mission board descriptions for all missions. **Added variant name and descriptions for generic missions. *'''Trading Station revisions''' **Allowed the Trading Station mission to occur at any Trading Station. The Trader Troll now lands from orbit when you get there. **Trading Stations now restock their Mission Boards every day at dawn. *'''Other tweaks''' **Moved the respawn after death distance from 100 units (on the edge of enemy vision) to 150 units away (just out of sight range). **Added lots of new Techs to the enemy population. **Population Enemies now take Block Rarity into account when choosing which Enemy Techs to spawn. The majority of Techs are mostly made from Common Blocks and then some Uncommons and fewer Rare blocks. **Removed the Techs "Bricky" and "Cannonz" from the enemy population for being a nuisance and causing a drop in frame rate. **In R&D Test Chamber, a wireless charging station has been added.
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