Gauntlet Mode is one of the various challenge modes you can play in TerraTech. In this mode, you create a racing tech to drive through an obstacle course filled with jumps, ramps, hostile techs and hair-pin bends.
How to Play[edit | edit source]
You can access Gauntlet Mode from the Challenges menu on the main menu.
After the mode is selected, the player is starts in a circular building area. They are introduced to the mode, and the player can click to proceed. From here, you can see the various elements of the Gauntlet UI.
- Timer - Shows the elapsed time in the course, as well as the best time from the saved ghosts. The timer starts when the player crosses the first checkpoint
- Speedometer - Shows the current speed of the tech. Unlike in Story Mode, techs do not need a speedometer to show the speed.
- Radar - Shows the directions of dispensers and enemies.
- Block Menu - Lets you select blocks to build your tech.
- Take Snapshot - Lets you save your tech so you can use it in other game modes.
- Dialogue Box - Gives you dialogue for various parts of the mode, such as how to start, how to build a tech, when you go out of bounds, etc.
- Start Tutorial - Respawns you with a cab and starts the tutorial. This teaches you how to build a tech, how to drive, how to fire your weapons, and how to start the race.
In addition, there are two other parts of the UI not shown at the start.
- Return to Checkpoint - Respawns you at the last checkpoint with your last saved tech. This can be useful when you get stuck, or if your tech is badly damaged.
- Checkpoint Marker - Shows you where the next checkpoint is.
The course is highlighted with boundary lines around the edges. Crossing the red line will destroy your tech and respawn you at the last checkpoint. Besides the building area, there are 10 areas with 10 checkpoints, including the finish line. Each area has different obstacles to get around in addition to the world itself, such as ramps, walls, pillars, and enemy techs.
To finish the course, you must go through all 10 checkpoints and cross the finish line. When you pass each checkpoint, your tech is healed. The object is to try to get the fastest time you can with the tech you have built.
When you finish the course, you can type your name and submit your time. A ghost will be saved, which will run the course against you the next time you start. Your time will also be posted to the leaderboard, and from here you can Retry, Exit to the main menu, or play the ghost runs by clicking their respective buttons.
Block List[edit | edit source]
GSO[edit | edit source]
GeoCorp[edit | edit source]
Venture[edit | edit source]
Tips and Techniques[edit | edit source]
Area Information[edit | edit source]
- Building Area
- Turret Slalom
- Pillar Slalom
- Pusher Platform
- Fuel Tank Wall
- Ski Jump
- Salt Jumps
- Tony's Bend
- Traveler's Fork
- Venture Tower
Building techs[edit | edit source]
There are 3 general approaches for building techs in Gauntlet. The first is to make a simple tech, one that is easy to drive, is strong, and won't mess up along the way. These techs are the slowest, but the easiest to use. Then you can try to make a smaller tech, one that is small enough to fit through gaps and take short cuts. These techs usually make faster runs, but are often more difficult to use, and can be weak to enemy fire. Lastly, you can make a flier and avoid the course. These are tricky to use, and due to how wide they can be, they often run into obstacles that aren't much of a problem other wise. You also have to keep the checkpoints in mind, as going over them doesn't count. All this considered, fliers make the fastest runs by far.
In general, when making a tech for Gauntlet, you want something that is fast, easy to turn and control, has at least one weapon for removing trees and the fuel tank wall when needed, and is fairly small. And since you don't have access to shields in Gauntlet, you also want it to be able to withstand short bursts of enemy fire, or to be able to avoid enemy fire entirely. You also want to have some form of boosters in your tech, as boosters can be very useful for getting around certain obstacles. Above all, make a tech that you can pilot easily and precisely.