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Unstable Version 0.5.22.2
Version Date 9 March 2016

Version chronology


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0.5.22.1 0.5.22.3

External links


Release notes on Steam

New features / content / improvements[ | ]

  • The SCU Storage rings now light up from red to green to indicate its powering up status.
  • Added a slide-on block palette for standard building and block painting.
    • You don't need to go into Beam Mode to block paint.
    • The buttons to switch between block painting and standard build mode don't function correctly (see known issues).

Bug Fixes[ | ]

  • Fixed bug with SCU Storage block sucking up resources that are held in tractor pads.
  • Fixed bug when SCU Storage block incorrectly goes into its powering up state when attached to your Tech.
  • Fixed bug that caused the game to occasionally remove the block from beneath the player cursor (including blocks on your Tech) when the SCU Storage block swallows a block.
  • Fixed bug that caused SCU Storage block to spit out blocks it didn’t swallow when it gets damaged.
  • Fixed bug that allowed the player cab to get sucked into the SCU Storage block.
  • Fixed bug that would sometimes cause the SCU Storage block to just vanish completely.
  • Fixed bug where starting a new game after completing the SCU Storage block mission, the enemy Techs don't spawn.
  • Fixed bug where starting a new game after completing the SCU Storage block mission, the block palette is enabled whilst you're building your first Tech.
  • Fixed issue with missing EXP blocks in R&D Test Chamber.
  • Fixed cause of frame rate slowdown in R&D Test Chamber.

Known Issues[ | ]

  • SCU Storage block related bugs:
    • Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
    • After completing the SCU Storage block mission, when saving and quitting to main menu then starting a new game, incorrect missions are sometimes initiated during the new game.
  • New slide-on block palette related bugs:
    • The toggle from block painting mode to standard build mode doesn’t switch correctly until the block palette has been collapsed.
    • Returning from R&D Test Chamber to the main menu leaves the slide-on block palette on screen.
  • Techs with a GeoCorp cab do not drive properly.
  • Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn’t open up when attached to a moving Tech.
  • The Delivery Cannon incorrectly causes damage to itself when it delivers things.
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