Unstable Version 0.5.22.2 | ||||||||||||
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New features / content / improvements[ | ]
- The SCU Storage rings now light up from red to green to indicate its powering up status.
- Added a slide-on block palette for standard building and block painting.
- You don't need to go into Beam Mode to block paint.
- The buttons to switch between block painting and standard build mode don't function correctly (see known issues).
Bug Fixes[ | ]
- Fixed bug with SCU Storage block sucking up resources that are held in tractor pads.
- Fixed bug when SCU Storage block incorrectly goes into its powering up state when attached to your Tech.
- Fixed bug that caused the game to occasionally remove the block from beneath the player cursor (including blocks on your Tech) when the SCU Storage block swallows a block.
- Fixed bug that caused SCU Storage block to spit out blocks it didn’t swallow when it gets damaged.
- Fixed bug that allowed the player cab to get sucked into the SCU Storage block.
- Fixed bug that would sometimes cause the SCU Storage block to just vanish completely.
- Fixed bug where starting a new game after completing the SCU Storage block mission, the enemy Techs don't spawn.
- Fixed bug where starting a new game after completing the SCU Storage block mission, the block palette is enabled whilst you're building your first Tech.
- Fixed issue with missing EXP blocks in R&D Test Chamber.
- Fixed cause of frame rate slowdown in R&D Test Chamber.
Known Issues[ | ]
- SCU Storage block related bugs:
- Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
- After completing the SCU Storage block mission, when saving and quitting to main menu then starting a new game, incorrect missions are sometimes initiated during the new game.
- New slide-on block palette related bugs:
- The toggle from block painting mode to standard build mode doesn’t switch correctly until the block palette has been collapsed.
- Returning from R&D Test Chamber to the main menu leaves the slide-on block palette on screen.
- Techs with a GeoCorp cab do not drive properly.
- Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
- The Delivery Cannon shouldn’t open up when attached to a moving Tech.
- The Delivery Cannon incorrectly causes damage to itself when it delivers things.