Version 0.7.8 | ||||||||||||
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Video[ | ]
New Blocks[ | ]
- Added GSO Techa Track to Grade 4.
- Added GeoCorp Anchored Mass SCU to Grade 3.
- Added Venture Bub Spoiler to Grade 1.
- Added 5 Venture streamlined blocks:
- Added Venture Hooked Beak Block to Grade 1.
- Added Venture Small Dino Block to Grade 1.
- Added Venture Medium Dino Block to Grade 2.
- Added Venture Large Dino Block to Grade 3.
- Added Venture Duck Bill Block to Grade 3.
- Added Venture Zero Propeller to Grade 3.
- Added Hawkeye Anchored Maze SCU to Grade 3.
- Added Venture Pinwheel Propeller to Grade 1.
- Added Venture Rudder Tip Wings (both left and right) to Grade 3.
- Added EXP 2-Way Explosive Bolt, unlockable at GSO Grade 3 (only available to R&D Test Chamber owners).
- Added EXP 6-Way Explosive Bolt, unlockable at GSO Grade 5 (only available to R&D Test Chamber owners).
- Added 9 new GeoCorp Bumper Blocks. This set of blocks can be used to make strong Bull Bars, Bumpers and Rams.
- GeoCorp Half Block.
- GeoCorp Half Corner Block.
- GeoCorp Long Half Block.
- GeoCorp Behemoth Wheel - which is now the biggest wheel in the game.
- GeoCorp Anchored Delivery Cannon Block.
- EXP Anchored Plasma Furnace Generator Block (R&D Test Chamber only).
- Added the Hawkeye Anchored Delivery Cannon to Grade 2.
- Graduated the Pacemaker Block from EXP to GSO Grade 3.
- Graduated the Dropper Block from EXP to GSO Grade 3.
- Graduated the Short Fork Springer Wheel from EXP to Venture Grade 3.
- Graduated the Mid Fork Springer Wheel from EXP to Venture Grade 3.
- Graduated the Long Fork Springer Wheel from EXP to Venture Grade 3.
- Added 12 new EXP axle & bearing and ball & socket blocks for multi-Tech builds (only available to R&D Test Chamber owners)
- EXP Small Axle - an axle with built in caps, to be used with the small bearing
- EXP Small Bearing - to be used with the axle block above
- EXP Small Inverted Axle - a variant type of axle that requires its own caps
- EXP Small Cap - a cap which is good for holding bearings onto an inverted axle
- EXP Small Ball - the ball for a ball and socket joint
- EXP Small Socket - the socket for a ball and socket joint
- EXP Small Pole - a pole which is good to add to the ball on a ball and socket joint
- EXP Medium Axle - a larger axle
- EXP Medium Pole - a longer pole
- EXP Medium Bearing - a larger bearing
- EXP Medium Ball - a larger ball
- EXP Medium Socket - a larger socket
- EXP Medium Pole - a longer pole
Big Pete[ | ]
- Updated the GeoCorp License mission in which resources must be gathered and delivered to a new NPC.
- Added new “Find Delivery Crate” missions for all corporations; these missions task the player to find a delivery crate within an area marked on the radar; if not found within the time limit, an enemy Tech arrives to guard the crate and must be defeated.
Manual Game Saving[ | ]
- Can now save games to a new game save slot or overwrite an existing game save slot.
- Can also rename and delete existing game save slots.
Build Mode Camera Enhancements[ | ]
- Can select a particular point on the Tech for the Build Mode camera to look at with Right Mouse Button.
- This only works while in Build Mode.
- Improved the zoom range on large Techs to allow zooming in further.
Audio[ | ]
- New physics sounds for blocks, Tech collision and resource chunks.
- Weapons balanced and lowered in the mix
- Manufacturing resource calling beep reduced.
- General mix tweaks and bug fixes.
- Sound added when anchoring/unanchoring Techs.
- Sound added to deploying Techs from Inventory.
Game Design Tweaks[ | ]
- Block Tweaks
- Increased the health of all armour blocks for GSO, GeoCorp and Hawkeye.
- Increased the mass and health of the GSO Bumper, Muddy Dog and Ground Clearing wheels.
- Decreased the weight of the GSO SCU.
- Updated the selection of blocks that each corporation's Payload Terminal always offer for sale. Each one now includes a selection of basic blocks, where appropriate.
- Techs created as a result of splitting a larger Tech have their AI default to Guard/Follow mode. (Normally spawned AI default to Idle.)
Bug Fixes[ | ]
- Fixed issue where starting the Crafty Mike IV mission could crash the game.
- Added a fix to the Learn to Fly mission to prevent players sending the plane to their SCU before the mission has been completed.
- Fixed bug that could cause scenery in damaged state to float above the terrain.
- Fixed issue where trees would regrow through a player’s base.
Known Major Issues[ | ]
- Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
- Anchored blocks can be placed in close proximity to each other, causing them to overlap.
- Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.