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Version 0.6.5
Version Date 17 August 2016

Version chronology


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0.6.4 0.7

External links


Release notes on terratechgame.com

HUD Improvements

  • Added ability to toggle XP bars on and off by clicking on the bar.
  • Added more tooltips to the HUD elements to explain what various icons are for.
  • The Payload Terminal & Trading Station buy blocks & Techs panel now has a dedicated close button.
  • The inventory now gets hidden after taking a snapshot of a Tech to prevent the Tweet panel overlapping it.
  • Adjusted the Twitch notifications to fit in with the new style of the HUD.
  • Revised various HUD elements to make them clearer against the various backgrounds.

Bug Fixes

  • Fixed several crash bugs.
  • Updated the AI radial menu to stay circular at all aspect ratios.
  • Fixed the altitude value in R&D to be close to zero for the Tech when it’s on the ground instead of being at 330 feet and above.

Known Issues

  • Playing with old game saves may bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
  • Geothermal Generator is fixed, but state of terrain does not save, so vents can disappear once the generator is placed on top of them.
  • Certain types of base set ups can duplicate resources.
  • Markers for missions and bases when playing in 4:3 are offset slightly.
  • Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
  • Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn't open up when attached to a moving Tech.
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